Udemy - Intermediate Three.js - Point Clouds, Shaders, Optimizati...
Intermediate Three.js: Point Clouds, Shaders, Optimization
https://WebToolTip.com
Published 7/2026
Created by M Sakai
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 26 Lectures ( 1h 42m ) | Size: 452.4 MB
Beyond basics! Master practical Three.js on StackBlitz: point clouds, shaders, optimization & real-time 3D dashboards.
What you'll learn
⚡ Build robust, maintainable, and error-resistant production-level Three.js project structures using Vite and TypeScript.
⚡ Optimize performance to render tens of thousands of objects using InstancedMesh, BufferGeometry, and draw call reduction.
⚡ Implement 3D data viewers that load point cloud/sensor data (e.g., CSV) and visualize them as heatmaps using custom shaders.
⚡ Implement advanced rendering and complex visuals beyond standard features by writing GLSL (vertex/fragment) with ShaderMaterial.
⚡ Elevate the visual quality of 3D scenes to the next level by applying post-processing effects such as Bloom.
⚡ Build real-time 3D dashboards that instantly reflect external data changes by integrating WebSocket communication with Three.js.
Requirements
❗ Basic knowledge of JavaScript and TypeScript syntax.
❗ Basic knowledge of Three.js (understanding the concepts of Scene, Camera, Renderer, Geometry, and Material, and the ability to render simple graphics).